The Descent

Dead Gods
Rising

The Descent

Two realities collided and did not separate. What crawled out of the seam is still deciding what you're worth. Work the streets, the corps, the outliers — or no one but yourself — and go down into the thin places where the dead gods stir.

The World

A world that was never finished

Cities rise like separate weather systems, each with its own rules and its own idea of what a person is worth. Advanced tech laid over archaic stone, sometimes on the same wall. Between the cities the map goes loose — ruins, wilds, and structures standing in open country with no road to them and no record of who built them. Nobody governs all of it. Nobody could.

Power terrain

Quantum Bleeds

Thin places where the law underneath everything shows through. They feed the gifted — and the local things that gather in the same thinness. A safe strong bleed is a contradiction.

Information economy

The Node-Net

A layered net under the cities. Location trails, chatter, video, buried databases — the best intel tool in the world, and getting hard-stopped in a node costs you your mind.

The core rule

Meat doesn't level

A veteran and a rookie bleed the same. Skill makes you better, not harder to kill. Protection takes the damage — and protection is what you build, buy, and lose.

Who you are

Work is identity

The Streets, the Corps, the Outliers, or yourself. Who you work for is who you are here — and the city is built to give you the choice and none of the safety.

Ten Original Classes

Draw on the merged law

When the two realities merged, creation mixed with creation. A few learned to reach into what was left. Resonants who hear the frequency of a lie. Voidwrights who fold the shape of the room. Gravecallers who wake the dead — flesh or machine, no difference to them.

Resonant

Reads and bends the vibration under everything — control, disruption, healing that isn't magic.

Voidwright

Folds spacetime itself: impossible entries, blades made of a boundary, geometry as a weapon.

Gravecaller

Interfaces dead nerves and dead circuitry alike. Their army grows as the fight goes on.

Bloodcoder

Reads their own genome like source. Rewrites resistance and predation in real time.

Stormhost

Conducts energy like wire — absorb, store, discharge. Overcharge is lethal.

& five more

Tethermind, Eclipsar, Ashwarden, Chainwright, Mirrorborn — each a different relationship to the merged law.

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